One of Fallout 76 biggest mysteries has just been solved, Why the hell they call it Fallout 76, well as it just turned out it was just Bethesda guessing how much this sale would drop from Fallout 4, Well they were wrong they should have called it 82.
The critic reviews may not be in for Fallout 76 just yet but what we do have are the opening weekend sales figures, According gamesindustry.biz Fallout 76 sales are down a whopping 82% over the Fallout's previous franchise entry fallout 4.
I must point out that these sales figures are only in the UK physical and retail and don't represent global sales, digital sales or trending decline in physical sales, despite it's falling sales Fallout 76 still managed to take the third place in the UK charts behind first-place Spyro Reignited Trilogy and second place Red Dead Redemption 2.
Clues as to why consumers have stayed away from the title aren't exactly difficult to find in places like Youtube and Reddit are rife with stinging critiques of the game, People are unhappy that it's an online multiplayer game are not a true sequel to Fallout 4 that it doesn't appeal to the core audience, There was the limited BETA test which opened only a few weeks prior to launch isn't even BETA at all at that stage, Much of the game seems like it has been copied over fallout 4, lock picking, hacking, and shoddy animations included.
There is poor performance across all the platforms, The PC version doesn't offer simple features like MOV slider and the framerates are locked at 63 FPS, As also the fact it isn't selling on steam there is also no human NPC's in the game and the world just feels empty, and the pvp actually sucks, the enemies buggy, has broken quests, glitches, crashes, instability etc.
This game makes Fallout 4 look good in comparison, there is also the fact that reviews from gaming outlets are nowhere to be seen, The Metacritic scores for Xbox and PS4 are currently ZERO as not enough of outlets published reviews, Yet the PC reviews are showing us 54% based on four reviews, and that's all the consumers have to go on right now it's pretty slim pickings, You can't put that down to a crowded release window or just that reviewers did not have access to the game prior to launch they are all probably busy playing Red Dead Redemption 2 or Battlefield or Spyro, Reviewers aren't reviewing it and consumers arent's buying it
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So I was excited, I was waiting for so long to play Fallout 76 but I have been hearing some BAD news about it, so here goes.
Bethesda is about to release their multiplayer game Fallout 76, the game is currently in BETA but with a lot of issues, fans are getting worried.
It was a rocky start for fallout 76 even before the game an officially announced, with what is traditionally a single player franchise now making move to online multiplayer territory fallout 76 developers Bethesda are trading new ground, unfortunately for Bethesda Kotaku's Jason Schreyer leaked details of online-only game to the public before the official announcement, the community obviously started raising questions and we're also asking why Bethesda chosen to make the game exclusively an online experience against a serious tradition , this is not the start Bethesda would have wanted for the game especially they have to convince the fans of changes in the first place, ever since those only negative headlines things seem to have gone from bad to worse for the Bethesda with an increasing amount of people being not happy for the game for one reason or another.
With early access beta now available, Bethesda have been hit with yet more criticism of the game with talk of poor performance bug glitches and exploits, one of the more notable issues was for PC players when they discovered the framerate was locked.
Last week a Reddit user named Otto 3:3 discovered that the framerate problem could be solved by editing an ini file but Bethesda apparently had good reasons to lock the frame rate in the first place , as unlocking it results in a speed hack this means that players can move through the world with increased movement speed potentially giving them an edge over other players for PVP, In an update to polygon Bethesda confirmed that they are aware of this issue but the fix won't be out until the game launches.
To answer the problem according to modern and ahir who spoke to an Eurogamer "the core of Fallout 76 is basically identical to Fallout 4", with Fallout 76 being an updated version of the Fallout 4 engine, the modding community are very familiar on how to mod the game , and with them already having to the tools and experience to break apart this multiplayer game, many have raised the concern that cheats mods could quickly become a problem in this online-only PVP experience.
Modding fallout for single player only game only alters your own personal experience while modding Fallout 76 an online based multiplayer based experience will impact other people in the game world who may not want mods in the game.

A Reddit thread by a user named teetharejustdone2 (what kind of name is that?) was gaining traction recently which details five reasons while using the old engine of fallout into six maybe wasn't the best idea, the first since responded to the issues saying "Many of the claims in the thread are either inaccurate or based on incorrect assumptions. The community has however called to attention several issues that our teams are already actively tracking and planning to roll out fixes for" "Our goal is always to deliver a great experience for all our player. Cheating or hacking will not be tolerated. We know our fan base is passionate about modding and customizing their experience in our world's and it's something we intend to support down the road" Fallout 76 is just now a week away we can just now imagine how this bad publicity can affect the sales and public perception of once industry darlings Bethesda.
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